The Combat System

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The Combat System

Post by Captain Snyder on Mon Sep 10, 2018 5:17 pm

Training:

These modifiers are global to all Combat Schools.

Untrained = -10
Trained = +/- (3 OOC days)
Novice = +5 (1 Year)
Adept = +15 (2 Years)
Expert = +25 (5 Years)
Master = +40 (8 Years)

It takes a character a collective of 16 years in order to become a master of a combat art.

[spoiler="Blades"]

Feint - DC X:

Requirements: Trained
Physical Effect: Allows the user to fake an attack as a bonus action, to which the victim will have to roll twice when defending against the users' next attack.
Availability: This ability can be used once every three turns.
Notes: After being used once against an opponent, a willpower versus roll can be made. If the opponent wins, he expects the feint, and it has no effect. You must wait until the feint is available again before using it.

Rapid Strikes - DC X:

Requirements: Novice
Physical Effect: Allows the user to make 3 attack attempts in a single turn, of which each attack will be made with a -10 modifier.
Availability: This ability can be used once every four turns.
Notes: If Feint is available, then it can be used either before Rapid Strikes is used, at which only the first roll will receive the disadvantage. Or, the ability can be used during Rapid Strikes, though it must be declared which of the three attempts will receive the feint disadvantage.


Bows:


Precise Aim:

Requirements: Trained
Physical Effect: You gain a +10 modifier for your next attack.
Availability: This ability can be used once every three turns.
Notes: Not yet.

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