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Special Materials

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Special Materials Empty Special Materials

Post by Captain Snyder Sat Oct 05, 2019 5:08 pm

This is a list of materials with either abnormal, or special properties.

Just to mention, all metals have been given a, "Breaks after X hits". This assumes that the object in question took a direct hit, and is hit again immediately after. Obviously, hitting an object in one location, then hitting it again in a completely different location, would not contribute to the whole list, rather, the individual location hit would have to be struck multiple times with full force, before it breaks.

The term break is not an absolute. A broken weapon may be represented by a large crack in the weapon, and further damage to the object may cause it to break in half. These are only a guideline, and an object that may be defined as being broken in 5 hits, may be able to last 10 hits before fully breaking. Please use your common sense in this matter.

Certain metals have special benefits attached to them. If this benefit requires a "full set" of armor, this simply means torso armor, (arms not included), and leggings. Gloves, boots, and helmets, are not required to gain the special benefit attached to them. A user can only have a single benefit from a material at a time. (Armor made out two seperate materials, can only gain the benefit of the more rare material, based on price p/ingot.


Common:

Uncommon:

Rare:


Last edited by Captain Snyder on Wed Oct 09, 2019 7:23 pm; edited 3 times in total
Captain Snyder
Captain Snyder
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Post by Goatmachine5000 Sat Oct 05, 2019 5:13 pm

I would like to suggest you take a look at the metal thread I made as it should help with this page quite a bit

Goatmachine5000

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Post by Captain Snyder Wed Oct 09, 2019 7:24 pm

I used your list as a guideline for some of the materials listed above.

Thank you very kindly for your contribution!
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