Character Creation
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Character Creation
This is an in-depth guild to character creation.
Attributes
All characters start out with 20 points in each attribute, and are able to distribute an additional 90 points across their attributes. An attribute cannot be raised past 50 during this menu. (Attributes can exceede 50 with use of traits)
Ranged Accuracy - A measure of a character's accuracy with ranged weaponry
Melee Accuracy - A measure of a character's accuracy with melee weaponry.
Strength - A measure of physical strength, used to help determine just how hard your character hit another.
Dexterity - A measure of a character's agility, from being quiet and sneaky or dodging objects thrown at you.
Endurance - A measure of a characters' inner physical strength. Higher endurance means you can take additional attacks.
Intelligence - A measure of a character's intellectual abilities. Certain magics are based off of this category.
Willpower - A measure of a characters' inner mental strength. Certain magics are based off of this category.
Perception - A measure of a character's visual acuity. No skills are based off of this attribute, as perception is rolled directly off the attribute.
Charisma - A measure of a characters' personality. Higher personalities mean that people may like your character more than others.
Skills
Acrobatics (Dex)
Animal Handling (WP)
Artifacts (Int)
Deception (CHR)
Engineering (Int)
Insight (PER)
Interrogation (WP)
Labor (End)
Lore (Int)
Medicine (Int)
Perception (PER)
Performance (CHR)
Persuasion (CHR)
Sleight of Hand (Dex)
Stealth (Dex)
Combat Skills
Blade (MA)
Blunt (MA)
Thrown (RA)
Ranged (RA)
Block (STR)
Dodge (Dex)
Parry (END)
Unarmed (Dex)
(Magic) Arcane [INT]
(Magic) Abjuration [INT]
(Magic) Alteration [INT]
(Magic) Conjuration (INT)
(Magic) Illusion [INT]
(Magic) Psychic [WP]
(Magic) Fire Element [WP]
(Magic) Air Element [WP]
(Magic) Water Element [WP]
(Magic) Earth Element [WP]
(Magic) Holy Magic [WP]
(Magic) Druidism [WP]
(Magic) Chaos Magic [WP]
Traits
A player is able to purchase traits during character creation with trait points. Each character is limited to having up to 4 points worth of traits. However, players are able to choose negative traits, that will allow for the purchase of additional positive traits.
Attributes
All characters start out with 20 points in each attribute, and are able to distribute an additional 90 points across their attributes. An attribute cannot be raised past 50 during this menu. (Attributes can exceede 50 with use of traits)
Ranged Accuracy - A measure of a character's accuracy with ranged weaponry
Melee Accuracy - A measure of a character's accuracy with melee weaponry.
Strength - A measure of physical strength, used to help determine just how hard your character hit another.
Dexterity - A measure of a character's agility, from being quiet and sneaky or dodging objects thrown at you.
Endurance - A measure of a characters' inner physical strength. Higher endurance means you can take additional attacks.
Intelligence - A measure of a character's intellectual abilities. Certain magics are based off of this category.
Willpower - A measure of a characters' inner mental strength. Certain magics are based off of this category.
Perception - A measure of a character's visual acuity. No skills are based off of this attribute, as perception is rolled directly off the attribute.
Charisma - A measure of a characters' personality. Higher personalities mean that people may like your character more than others.
Skills
Acrobatics (Dex)
Animal Handling (WP)
Artifacts (Int)
Deception (CHR)
Engineering (Int)
Insight (PER)
Interrogation (WP)
Labor (End)
Lore (Int)
Medicine (Int)
Perception (PER)
Performance (CHR)
Persuasion (CHR)
Sleight of Hand (Dex)
Stealth (Dex)
Combat Skills
Blade (MA)
Blunt (MA)
Thrown (RA)
Ranged (RA)
Block (STR)
Dodge (Dex)
Parry (END)
Unarmed (Dex)
(Magic) Arcane [INT]
(Magic) Abjuration [INT]
(Magic) Alteration [INT]
(Magic) Conjuration (INT)
(Magic) Illusion [INT]
(Magic) Psychic [WP]
(Magic) Fire Element [WP]
(Magic) Air Element [WP]
(Magic) Water Element [WP]
(Magic) Earth Element [WP]
(Magic) Holy Magic [WP]
(Magic) Druidism [WP]
(Magic) Chaos Magic [WP]
Traits
A player is able to purchase traits during character creation with trait points. Each character is limited to having up to 4 points worth of traits. However, players are able to choose negative traits, that will allow for the purchase of additional positive traits.
- Positive:
Strong Man[3] +5 Strength, +5 Endurance
Gifted[4] +4 All Attributes.
Perceptive[2] +6 Perception
Educated[2] +6 Intelligence
Personable[2] +6 Personality
Disciplined[2] +6 Willpower
Coordinated[2] +6 Dexterity
Accurate[2] +6 Ranged Accuracy
Precise[2] +6 Melee Accuracy
Courageous[4] +5 Melee Accuracy, +5 Ranged Accuracy, +5 Willpower
- Negative:
Unattractive[1] -9 Personality
Fragile[2] - 7 Strength, -7 Endurance
Simple Minded[2] -7 Intelligence, -7 Willpower
Anxious[1] -9 Willpower
Unreliable[3] -4 All Attributes.
Clumsy[1] -9 Dexterity
Inaccurate[1] -9 Ranged Accuracy
Uncoordinated[1] -9 Melee Accuracy
Cowardly[3] -7 Melee Accuracy, -7 Ranged Accuracy, - 7 Willpower
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